I worked on Assassin's Creed III : Fort Wolcott- Multiplayer map as an environment artist where I, together with other artists did the following:
-level art: collaborated with the level design team and with the art director in order to create the layout of the map
-modeled buildings and props in 3ds Max
-created ground mesh
-propsing the map
-added decals
-created materials, worked with vertex paint
-integrated all of these into the engine